Last week, Nintendo released a Super Mario Bros. 30th Anniversary Interview with Shigeru Miyamoto and Takashi Tezuka.
The interview gives us some insight on how the original Super Mario Bros was made and how revolutionary it was for the time. Simple ideas such as scrolling levels may be a platforming standard today, but before Super Mario, it was unheard of.
The point of the video is to show how big of an idea Super Mario Maker is. What used to take hours of planning, coloring, and coding, takes no time when you have virtually all those tools in the palm of your hand.
What I love most is all the hand drawn artwork showing how they created different levels and enemies. In an age where technology advances daily, things like this are becoming more uncommon, sadly.
Watch the full video here